START MAKING GAMES
Make your first game in Unity.
Start with no Unity or C# experience and build a coin-collecting adventure game in Unity 6. Learn through 88 lessons, with about 22 hours of guided instruction.
Level: Complete Beginner

Start from zero
Learn C# and the Unity editor through short, practical steps.
Make it playable
Build movement, cameras, pickups, enemies, traps, and menus for your game.
Polish your world
Bring the adventure together with animation, sound, visual effects, and a finished gameplay loop.



A PROJECT-BASED LEARNING PATH
Learn by building a real game.
Follow a guided progression: understand the tools, make the core systems, then connect the pieces into a small 3D adventure you can play.
- Get comfortable navigating Unity 6
- Write your first C# scripts and connect them to gameplay
- Create movement, camera, pickups, and game logic
- Add interface, sound, animation, and visual effects

THE ROADMAP
A clear path from first script to first adventure.
Discover
Learn the basics of C# programming, find your way around Unity, and learn how scenes and game objects fit together.
Learn
Understand variables, methods, components, and the programming building blocks behind interactive games.
Build
Build movement, camera behavior, collectibles, enemies, traps, interface, and player feedback.
Finalize
Connect the systems and add animation, sound, and effects to complete your polished playable adventure game.
GET INSPIRED
Student projects
Take a look at what students like you have made after taking this course.
The Right Mindset to Become a True Game Developer
It Takes 1000 Hours of Experience to Confidently Take On Somewhat Complex Game Projects.
This course is a guided tour for your first 20 hours in game dev. The goal is to set you on the right path to success, not teach you everything.
After taking this course, you will be able to make games on your own and continue your learning through tutorials or more advanced courses.
Without a solid knowledge of the basics, watching endless tutorials is not going to help you make progress. This course aims to give you exactly that: a strong foundation that will allow you to view tutorials as a useful resource rather than yet another distraction.

What People Say About The Course
I really enjoyed this course, I found it very rewarding and equally challenging which I enjoyed as It made me go away and read up further on the subjects that where being discussed. I liked the the overall style of the game we were making which helps me no end and the teacher certainly knows his subject matter and is VERY quick to reply to any questions that you might have during the course. I personally do not have any negatives about this course what so ever! It does exactly what it says it is to my mind a complete introduction on the basics in what it takes to create a game in unity. If you know the basics of C# but want to learn how to create a game and how the different systems interact with each other then get this course. I can not recommend it enough.

The course was very good at introducing a basic toolkit for beginner game dev and overall I was very pleased – it has given me a good starting point and some confidence to start making my own game. I liked the logical hierarchy of the game objects and how the scripts talk to each other, which minimized spaghetti code and problematic interdependencies between unrelated objects. Zeus is an engaging teacher – he explains concepts well, and goes at a good pace for someone with no Unity experience.
There were some elements of the code which I think could have been done better (e.g. by the end of the course, the player script becomes fairly monolithic – the player state management gets quite messy and hard to read, and would not be very extensible). Having said that, this course is meant as a starting point for beginners just to get the basics of Unity (objects, components, effects, UI, volumes, audio, scene management, linking things etc) which it does very well. Thank you Zeus!

Really good course for beginners also this course teaching good practices of object oriented programming

Learn here from one of the best. I wish I could have relied on such expertise much earlier.

Always Improving
The course is always evolving, most of the previous testimonials were from Udemy students who took the course when it first released back in summer 2025, since then, the first sections were completely remade, and we hope to remake the remaning sections completely, taking on the positive as well as the negative feedback we received.
Your first game starts with one small step.
Start with the basics, build steadily, and finish a game of your own.
The course is also available on Udemy, and to all members on Youtube and Patreon with a monthly subscription.